

Your avatar needs to be "seen" in the same set of simulators as your camera (the sim you are in or adjacent to)įrom a user standpoint, the view is more realistic having the camera stop short of the end of it's viewable path. Why is the camera constrained to the avatar? When objects are attached to an avatar, they act as part of the avatar and adopt the behavior of the avatar rather than the "normal" behavior for an object. The camera "sees through" the alpha texture and allows clicking beyond itself.Īvatar / camera distances are designed to be user friendly for the average user, and to not clip avatars and confuse the user. If you can see an item beyond another (view and item through an alpha textured object) you can alt-zoom to the object beyond.

It stops when the FOV limit is hit (this is arbitrary - when no more detail is to be gained).Īlpha Textures. From there, further zooming instead decreases the field of vision and zooms. All if this is based on where the camera initially points (Alt + Left mouse click ) unless you Alt + Left mouse click again to changeĪt a tenth of a meter the camera ceases advancement towards an object as to not cut into it.If sufficiently close to an object, the camera will change to focus on the surface of said object.įor ease of focusing on and/ or editing specific parts of an object. So that when the camera rotates around the object, it spins the camera in a more natural way, instead of "tumbling" it. At distance, to a point behind your cursor in the center of the object What part of the object is the camera focused on? The "camera" is essentially hitting the ground and being deflected.Īlt + Left mouse click is commonly referred to as "alt-zoom"Īlt + Left mouse click centers the camera to the cursor (unless pointing to the sky) This is why when zooming in on land, the camera occasionally pushes up. It has some volume as it moves through space that is preserved. 1.6 avatar-anti-occlusion (Keep your avatar visible)ĭocument to describe and explain the Camera Control feature and expected behavior.

